Rift Swine

Tome of Beasts (Third Party)

Size
Large
Type
aberration
Alignment
chaotic neutral
AC
15 (natural armor)
Hit Points
110 (13d10+39)
Speed
walk 40 ft.
Resistances
force, poison
Senses
darkvision 60 ft.
Passive Perception
11
Languages
-
Challenge
5
STR
18
+4
DEX
10
+0
CON
17
+3
INT
4
−3
WIS
12
+1
CHA
5
−3

Traits

360-Degree Vision

The rift swine's extra eyes give it advantage on Wisdom (Perception) checks that rely on sight.

Chaos mutations

50% of rift swine have additional mutant features. Choose or roll on the table below.

d6Mutation
1Acid Boils: A creature that hits the rift swine with a melee attack must make a successful DC 12 Dexterity saving throw or take 3 (1d6) acid damage.
2Tentacular Tongue: Instead of using its tusks, the rift swine can attack with its tongue: Melee weapon attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a creature, it is grappled and restrained as with a tentacle attack (escape DC 14).
3Covered in Slime:Increase the rift swine's AC by 1.
4Acid Saliva: The rift swine's tusk or tongue attack does an additional 3 (1d6) acid damage.
5Poison Spit: Ranged Weapon Attack: +3 to hit, range 15 ft., one target. Hit: 6 (1d12) poison damage.
6Roll Twice

Actions

Multiattack

The rift swine makes one tusks attack and two tentacle attacks.

Tusks

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Tentacle

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a creature, it is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the rift swine can't use this tentacle against another target.

Other data

description