Rift Swine
Tome of Beasts (Third Party)
- Size
- Large
- Type
- aberration
- Alignment
- chaotic neutral
- AC
- 15 (natural armor)
- Hit Points
- 110 (13d10+39)
- Speed
- walk 40 ft.
- Resistances
- force, poison
- Senses
- darkvision 60 ft.
- Passive Perception
- 11
- Languages
- -
- Challenge
- 5
STR
18
+4
DEX
10
+0
CON
17
+3
INT
4
−3
WIS
12
+1
CHA
5
−3
Traits
360-Degree Vision
The rift swine's extra eyes give it advantage on Wisdom (Perception) checks that rely on sight.
Chaos mutations
50% of rift swine have additional mutant features. Choose or roll on the table below.
| d6 | Mutation |
|---|---|
| 1 | Acid Boils: A creature that hits the rift swine with a melee attack must make a successful DC 12 Dexterity saving throw or take 3 (1d6) acid damage. |
| 2 | Tentacular Tongue: Instead of using its tusks, the rift swine can attack with its tongue: Melee weapon attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a creature, it is grappled and restrained as with a tentacle attack (escape DC 14). |
| 3 | Covered in Slime:Increase the rift swine's AC by 1. |
| 4 | Acid Saliva: The rift swine's tusk or tongue attack does an additional 3 (1d6) acid damage. |
| 5 | Poison Spit: Ranged Weapon Attack: +3 to hit, range 15 ft., one target. Hit: 6 (1d12) poison damage. |
| 6 | Roll Twice |
Actions
Multiattack
The rift swine makes one tusks attack and two tentacle attacks.
Tusks
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Tentacle
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a creature, it is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the rift swine can't use this tentacle against another target.