Rimmon

Chains of Asmodeus p. 209

Size
Medium
Type
fiend (devil)
Alignment
lawful evil
AC
17 (natural armor)
Hit Points
262 (25d8+150)
Speed
walk 30 ft.
Saving Throws
Con +12, Int +14, Wis +13
Skills
Arcana +20, History +20, Investigation +14, Perception +13, Sleight of Hand +9
Resistances
cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Immunities
fire, poison
Condition Immunities
charmed, poisoned
Senses
darkvision 120 ft.
Passive Perception
23
Languages
Celestial, Common, Draconic, Infernal, telepathy 120 ft.
Challenge
20
STR
18
+4
DEX
17
+3
CON
22
+6
INT
27
+8
WIS
25
+7
CHA
16
+3

Traits

Proficiency Bonus

+6

Contractually Obligated

Rimmon has advantage to hit creatures under an infernal contract and when he hits such creatures he delivers an additional 9 (2d8) damage of a type the target is most vulnerable to. A creature bound under an infernal contract also makes all saving throws against effects originating from Rimmon with disadvantage.

Devil's Sight

Magical darkness doesn't impede Rimmon's darkvision.

Magic Resistance

Rimmon has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

Rimmon makes four Sharpened Tongue or Wordplay attacks.

Sharpened Tongue

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 11 (3d4 + 4) slashing damage.

Wordplay

Ranged Spell Attack: +14 to hit, range 60 ft., one target. Hit: 35 (6d8 + 8) psychic damage.

Connected Clauses (1/Day)

Rimmon emits a burst of energy that arcs towards a creature he can see within 150 feet of him. Three bolts then leap from that target to as many as three other targets, each of which must be within 30 feet of the first target. A target must make a DC 22 Dexterity saving throw, taking 63 (14d8) damage on a failed save, or half as much damage on a successful one. The damage type inflicted is of a type the first target is most vulnerable to.

recharge

1/DAY

Other data

description