Ringlerun

The Wild Beyond the Witchlight p. 227

Size
Medium
Type
humanoid (human, wizard)
Alignment
lawful good
AC
12 (staff of power)
Hit Points
42 (12d8-12)
Speed
walk 30 ft.
Saving Throws
Str +2, Dex +3, Con +2, Int +6, Wis +4, Cha +3
Skills
Arcana +6, History +6
Passive Perception
11
Languages
Common, Draconic, Dwarvish, Elvish
Challenge
5
STR
9
−1
DEX
10
+0
CON
9
−1
INT
17
+3
WIS
13
+1
CHA
11
+0

Traits

Proficiency Bonus

+3

Special Equipment

Ringlerun wields a staff of power. It has 20 charges when fully charged and regains 2d8 + 4 expended charges daily at dawn. If its last charge is expended, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage rolls but loses its other properties; on a 20, it regains 1d8 + 2 charges.

Actions

Multiattack

Ringlerun makes three Staff of Power or Freezing Ray attacks. He can replace one of those attacks with a use of Spellcasting.

Staff of Power

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, or 5 (1d8 + 1) bludgeoning damage when used with two hands, and Ringlerun can expend 1 of the staff's charges to deal an extra 3 (1d6) force damage.

Freezing Ray

Ranged Spell Attack: +8 to hit, range 120 ft., one creature. Hit: 27 (6d8) cold damage.

Spellcasting

Ringlerun casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):

  • At will: light, mage hand, prestidigitation
  • 3/day each: charm person, detect magic, sleep
  • 1/day each: banishment, dispel magic, fly, knock

Staff Spell

While holding his staff of power, Ringlerun can expend 1 or more of its charges to cast one of the following spells from it (spell save DC 14, +8 to hit with spell attacks): cone of cold (8d8 cold damage; 5 charges), fireball (10d6 fire damage; 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (10d6 lightning damage; 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).

Spells

light, mage hand, prestidigitation, charm person, detect magic, sleep, banishment, dispel magic, fly, knock, cone of cold, fireball, globe of invulnerability, hold monster, levitate, lightning bolt, magic missile, ray of enfeeblement, wall of force

Other data

description