Rivibiddel
Phandelver and Below: The Shattered Obelisk p. 122
- Size
- Small
- Type
- humanoid (gnome)
- Alignment
- neutral good
- AC
- 15 (chain shirt)
- Hit Points
- 16 (3d6+6)
- Speed
- walk 20 ft.
- Skills
- Stealth +4, Investigation +3, Perception +2
- Senses
- darkvision 120 ft.
- Passive Perception
- 12
- Languages
- Gnomish, Terran, Undercommon
- Challenge
- 1/2
Traits
Proficiency Bonus
+2
Gnome Cunning
Rivibiddel has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
Innate Spellcasting
Rivibiddel's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:
- At will: nondetection (self only)
- 1/day each: blindness/deafness, blur, disguise self
Stone Camouflage
Rivibiddel has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
War Pick
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Poisoned Dart
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success
Spells
nondetection, blindness/deafness, blur, disguise self