Rivibiddel

Phandelver and Below: The Shattered Obelisk p. 122

Size
Small
Type
humanoid (gnome)
Alignment
neutral good
AC
15 (chain shirt)
Hit Points
16 (3d6+6)
Speed
walk 20 ft.
Skills
Stealth +4, Investigation +3, Perception +2
Senses
darkvision 120 ft.
Passive Perception
12
Languages
Gnomish, Terran, Undercommon
Challenge
1/2
STR
15
+2
DEX
14
+2
CON
14
+2
INT
12
+1
WIS
10
+0
CHA
9
−1

Traits

Proficiency Bonus

+2

Gnome Cunning

Rivibiddel has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

Innate Spellcasting

Rivibiddel's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:

  • At will: nondetection (self only)
  • 1/day each: blindness/deafness, blur, disguise self

Stone Camouflage

Rivibiddel has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

War Pick

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Poisoned Dart

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success

Spells

nondetection, blindness/deafness, blur, disguise self

Other data

description