Roachling Scout
Creature Codex (3pp) p. 319
- Size
- Small
- Type
- humanoid (roachling)
- Alignment
- chaotic neutral
- AC
- 14
- Hit Points
- 63 (14d6+14)
- Speed
- walk 25 ft., climb 15 ft.
- Saving Throws
- Dex +6, Con +3
- Skills
- Acrobatics +6, Perception +6, Stealth +6, Survival +6
- Senses
- darkvision 60 ft., tremorsense 10 ft.
- Passive Perception
- 16
- Languages
- Common
- Challenge
- 2
STR
10
+0
DEX
18
+4
CON
13
+1
INT
10
+0
WIS
14
+2
CHA
8
−1
Traits
Keen Smell
The roachling scout has advantage on Wisdom (Perception) checks that rely on smell.
Resistant
The roachling scout has advantage on Constitution saving throws.
Stealthy Traveler
The roachling scout can move stealthily while traveling at a normal pace.
Unlovely
The roachling scout has disadvantage on Charisma (Performance) and Charisma (Persuasion) checks in interactions with non-roachlings.
Actions
Multiattack
The roachling scout makes two begrimed shortsword attacks or two begrimed dart attacks.
Begrimed Shortsword
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 7 (2d6) poison damage.
Begrimed Dart
Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 7 (2d6) poison damage.