Rocborne Chief
The Griffon's Saddlebag: Book Two p. 404 (Third Party)
- Size
- Medium
- Type
- humanoid (any)
- Alignment
- lawful neutral
- AC
- 17
- Hit Points
- 150 (20d8+60)
- Speed
- walk 35 ft., fly 35 ft.
- Skills
- Athletics +4, History +4, Insight +7, Perception +7
- Resistances
- cold
- Passive Perception
- 17
- Languages
- Common plus up to three other languages
- Challenge
- 5
Traits
Proficiency Bonus
+3
Guiding Wind (1/Turn)
The chief can deal an extra 3 (1d6) damage to a creature it hits within a weapon attack. Alternatively, when the chief misses with a weapon attack they can reroll the attack roll against a different target: the new target must be within 15 feet of the original target and within range of the weapon.
recharge
1/TURN
Spellcasting
The chief is a 13th-level spellcaster. Their spellcasting ability is Wisdom (spell save DC 15). They know the following ranger spells:
- 1st level (4 slots): feather fall, hunter's mark, jump, speak with animals
- 2nd level (3 slots): animal messenger, gust of wind, lesser restoration
- 3rd level (3 slots): call lightning, daylight, wind wall
- 4th level (1 slot): freedom of movement, ice storm
Windswept
The chief ignores any movement penalty caused by strong wind and they can't be pushed because of strong wind against their will.
Actions
Multiattack
The chief makes two attacks.
Quarterstaff
Melee weapon attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) bludgeoning damage, or 5 (1d8+1) bludgeoning damage if used with two hands.
Longbow
Ranged Weapon Attack: +7 to hit, range 150/600 ft., one taret. Hit: 8 (1d8+4) piercing damage.
Spells
Feather Fall, Hunter's Mark, Jump, Speak with Animals, Animal Messenger, Gust of Wind, Lesser Restoration, Call Lightning, Daylight, Wind Wall, Freedom of Movement, Ice Storm
Spell Slots
0,4,3,3,1
Other data
description
Most Chiefs among the Rocborne are respected for their skill with words, spells, crafts, and weaponry in equal measure and are considered balanced representatives of each aspect of Rocborne society. Charged first and foremost with the protection of their Home, a Chief whose Home is threatened can be a force of nature. Each era, one Chief is blessed by their ancestors and the sky itself with Nimbus, becoming a representative of the environment and all Rocborne.