Rocborne Chief

The Griffon's Saddlebag: Book Two p. 404 (Third Party)

Size
Medium
Type
humanoid (any)
Alignment
lawful neutral
AC
17
Hit Points
150 (20d8+60)
Speed
walk 35 ft., fly 35 ft.
Skills
Athletics +4, History +4, Insight +7, Perception +7
Resistances
cold
Passive Perception
17
Languages
Common plus up to three other languages
Challenge
5
STR
12
+1
DEX
18
+4
CON
16
+3
INT
13
+1
WIS
19
+4
CHA
17
+3

Traits

Proficiency Bonus

+3

Guiding Wind (1/Turn)

The chief can deal an extra 3 (1d6) damage to a creature it hits within a weapon attack. Alternatively, when the chief misses with a weapon attack they can reroll the attack roll against a different target: the new target must be within 15 feet of the original target and within range of the weapon.

recharge

1/TURN

Spellcasting

The chief is a 13th-level spellcaster. Their spellcasting ability is Wisdom (spell save DC 15). They know the following ranger spells:

  • 1st level (4 slots): feather fall, hunter's mark, jump, speak with animals
  • 2nd level (3 slots): animal messenger, gust of wind, lesser restoration
  • 3rd level (3 slots): call lightning, daylight, wind wall
  • 4th level (1 slot): freedom of movement, ice storm

Windswept

The chief ignores any movement penalty caused by strong wind and they can't be pushed because of strong wind against their will.

Actions

Multiattack

The chief makes two attacks.

Quarterstaff

Melee weapon attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) bludgeoning damage, or 5 (1d8+1) bludgeoning damage if used with two hands.

Longbow

Ranged Weapon Attack: +7 to hit, range 150/600 ft., one taret. Hit: 8 (1d8+4) piercing damage.

Spells

Feather Fall, Hunter's Mark, Jump, Speak with Animals, Animal Messenger, Gust of Wind, Lesser Restoration, Call Lightning, Daylight, Wind Wall, Freedom of Movement, Ice Storm

Spell Slots

0,4,3,3,1

Other data

description

Most Chiefs among the Rocborne are respected for their skill with words, spells, crafts, and weaponry in equal measure and are considered balanced representatives of each aspect of Rocborne society. Charged first and foremost with the protection of their Home, a Chief whose Home is threatened can be a force of nature. Each era, one Chief is blessed by their ancestors and the sky itself with Nimbus, becoming a representative of the environment and all Rocborne.