Rubble Golem

Obojima: Tales from the Tall Grass p. 306 (Third Party)

Size
Large
Type
construct
Alignment
unaligned
AC
17 (natural armor)
Hit Points
178 (17d10+85)
Speed
walk 30 ft
Immunities
poison, psychic; piercing and slashing from nonmagical attacks that aren't adamantine
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
darkvision 120 ft.
Passive Perception
10
Languages
understands the it knew in life but can't speak
Challenge
11
Lineage
Golem
STR
22
+6
DEX
9
−1
CON
20
+5
INT
7
−2
WIS
11
+0
CHA
1
−5

Traits

Proficiency Bonus

+4

Immutable Form

The golem is immune to any spell or effect that would alter its form.

Magic Resistance

The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons

The golem's weapon attacks are magical.

Actions

Multiattack

The golem makes two slam attacks.

Slam

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Collapse (Recharge 5-6)

The golem targets a 15-foot-diameter circle within 15 feet of itself. Each creature in the area must make a DC 17 Dexterity saving throw or be crushed as the golem leaps and lands in the designated location, turning into a shockwave of rubble and transforming into its rubble form. On a failed save, a creature takes 22 (5d8) bludgeoning damage and is knocked prone. On a successful save, the creature takes half as much damage and isn't knocked prone. While the golem is in rubble form, the area of impact is considered difficult terrain, the golem is incapacitated and has resistance to all damage, and it automatically fails Dexterity saving throws. The golem returns to its original form at the start of its next turn, shunting any creature in its space to another unoccupied space within 5 feet of it.

recharge

D5

Other data

description

These strange creatures are said to be the embodiment of wayward travelers who passed away during a building collapse. In their current form, they're incredibly territorial and don't often stray far from their den. Some believe they're bound to the land where their lives were taken, others seem to think they're guarding the remains of their previous body.