Rubblebelt Stalker

Guildmasters' Guide to Ravnica p. 239

Size
Medium
Type
humanoid (any race)
Alignment
chaotic neutral
AC
14 (piecemeal armor)
Hit Points
11 (2d8+2)
Speed
walk 30 ft., climb 30 ft.
Skills
Athletics +2, Perception +4, Stealth +4
Passive Perception
14
Languages
any one language (usually Common)
Challenge
1/2
Lineage
Stalker
STR
10
+0
DEX
15
+2
CON
12
+1
INT
10
+0
WIS
14
+2
CHA
8
−1

Traits

Ambusher

In the first round of a combat, the stalker has advantage on attack rolls against any creature that hasn't taken a turn yet.

Nimble Escape

The stalker can take the Disengage or Hide action as a bonus action on each of its turns.

Ruin Dweller

The stalker has advantage on Dexterity (Stealth) checks made to hide in ruins, and its speed is not reduced in difficult terrain composed of rubble.

Siege Monster

The stalker deals double damage to objects and structures.

Actions

Multiattack

The stalker makes three attacks with its shortsword.

Shortsword

Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Other data

description

Rubblebelt stalkers are scouts and skirmishers for the Gruul Clans. They excel at moving over challenging terrain, whether they're picking their way through treacherous ruins or clambering across rooftops. They favor ambush tactics and avoid confrontations with stronger forces, relying on their superior mobility to make their escape.