Sable Elf

Book of Ebon Tides p. 184 (Third Party)

Size
Medium
Type
humanoid (sable elf)
Alignment
any alignment
AC
13 (leather)
Hit Points
13 (3d8)
Speed
walk 30 ft.
Skills
Arcana +4, Perception +2, Stealth +4
Senses
darkvision 60 ft.
Passive Perception
12
Languages
Common, Elvish, Sylvan, Umbral
Challenge
1/4
Lineage
Elf
STR
10
+0
DEX
14
+2
CON
10
+0
INT
14
+2
WIS
11
+0
CHA
12
+1

Traits

Proficiency Bonus

+2

Fey Ancestry

The sable elf has advantage on saving throws against being charmed, and magic can't put the sable elf to sleep.

Actions

Multiattack

The sable elf makes two Shortsword attacks or two Longbow attacks.

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 2) piercing damage.

Longbow

Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 5 (1d8 + 2) piercing damage.

Spellcasting

The sable elf casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 12):

  • At will: acid splash
  • 1/day each: fog cloud, sleet storm

Spells

Acid Splash, Fog Cloud, Sleet Storm

Other data

description

The elfin figure before you has plaited black hair and silver skin. She looks world-weary as she leans heavily on a staff of white wood topped with a mote of silver light. Everything about her feels faded and grey, as if washed out by the gloom of the world.

Sable elves have an innate affinity for arcane magic. Long ago, they were exiled from the dwindling elven empire, and now the survivors of this dying race wander the dark places of the world, searching for purpose.

Blood Affinity. Every sable elf is born with an affinity for magic. As a sable elf matures, it becomes clear which school of magic they are particularly suited to, and they gain the innate ability to cast spells from the associated school of magic.

Fallen to Shadow. The few sable elves that remain possess the last vestiges of powerful elven magic that helped shape the early phases of the world, and they guard their secrets in isolation. Their powerful capabilities allow these ancient elves to survive in almost any climate, and the dark forests of the Shadow Realm house a handful of these wanderers.