Sable Elf Hierophant

Book of Ebon Tides p. 185 (Third Party)

Size
Medium
Type
humanoid (sable elf)
Alignment
any alignment
AC
11 (14 with mage armor)
Hit Points
90 (20d8)
Speed
walk 30 ft.
Saving Throws
Int +6, Wis +2
Skills
Arcana +6, Perception +2, Stealth +3
Senses
darkvision 60 ft.
Passive Perception
12
Languages
Common, Elvish, Sylvan, Umbral
Challenge
9
Lineage
Elf
STR
10
+0
DEX
13
+1
CON
10
+0
INT
18
+4
WIS
11
+0
CHA
12
+1

Traits

Proficiency Bonus

+4

Fey Ancestry

The sable elf has advantage on saving throws against being charmed, and magic can't put them to sleep.

Actions

Multiattack

The sable elf makes three Spellburn attacks.

Spellburn

Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 27 (5d10) force damage.

Spellcasting

The sable elf casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):

  • At will: dancing lights, light, mage hand, prestidigitation
  • 2/day each: dispel magic, lightning bolt, mage armor, web
  • 1/day each: banishment, black tentacles, fire shield, hypnotic pattern, teleportation circle

Voice of Hecate (1/Day)

Hecate speaks profane words of power through the hierophant. All creatures within 300 feet of the sable elf must succeed on a DC 15 Charisma saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

recharge

1/DAY

Witch Eye (Bonus Action)

The sable elf can cast detect magic without expending a spell slot.

Spells

Dancing Lights, Light, Mage Hand, Prestidigitation, Dispel Magic, Lightning Bolt, Mage Armor, Web, Banishment, Black Tentacles, Fire Shield, Hypnotic Pattern, Teleportation Circle

Other data

description

A bald, silver-skinned elfin woman dressed in decorative robes made of layers of black, grey, and white gauze strikes an imposing figure before you. The top portion of her face is covered by a midnight-blue and silver mask that extends upward into an elaborate, feathered headdress. As her hands twist in an arcane gesture, you note the eyes tattooed upon her palms.

Sable elves who are discontent to wander in disgrace often seek to join the cult of Hecate, the goddess who presides over witchcraft.

Arcane Advisors. Hecate only grants the powers of hierophant to the most cunning, powerful, and charismatic of her worshippers. This combination of requirements makes a hierophant an attractive advisor and religious guide to magically inclined societies. Sable elf hierophants are often seen among the royal courts of the shadow fey or in other elite social circles.

Witch Queen. Hecate is regarded as one of the oldest of the gods, and her worship dates back before the elves settled the mortal world. While her popularity has waxed and waned over the epochs, small covens of practitioners who praise her name have consistently existed across all geographic regions and cultures.