Saddle Slime
Heliana's Guide to Monster Hunting - Part One
- Size
- Large
- Type
- ooze
- Alignment
- unaligned
- AC
- 8
- Hit Points
- 51 (6d10+18)
- Speed
- walk 30 ft. climb 30 ft.
- Immunities
- acid
- Condition Immunities
- charmed, deafened, exhaustion, frightened, poisoned
- Senses
- blindsight 10 ft., darkvision 60 ft.
- Passive Perception
- 8
- Languages
- understands the languages its summoner speaks
- Challenge
- 1
- Lineage
- Slime
STR
16
+3
DEX
6
−2
CON
16
+3
INT
5
−3
WIS
6
−2
CHA
5
−3
Traits
Proficiency Bonus
+2
Born for the Saddle
The ooze grips firmly onto any object that is inserted into its body to be used as a saddle. A creature riding the ooze on one such saddle has advantage on saving throws made to avoid being dismounted.
Spider Climb
The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
Pseudopod
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 3 (1d6) acid damage.
Corrode Object (3/Day)
The ooze touches a Medium or smaller nonmagical object that isn't being worn or carried, causing it to corrode and dissolve over the course of 1 minute.
recharge
3/DAY