Sage
Candlekeep Mysteries p. 9
- Size
- Medium
- Type
- humanoid (any race)
- AC
- 10
- Hit Points
- 22 (5d8)
- Speed
- walk 30 ft.
- Skills
- Arcana +8, History +8, Insight +4, Investigation +8, Medicine +6, Nature +8, Religion +8
- Passive Perception
- 12
- Languages
- Common plus any four languages
- Challenge
- 1/2
- Lineage
- Sage
Traits
Proficiency Bonus
+2
Actions
Spellcasting
The sage casts one of the following spells, using Intelligence as the spellcasting ability (save DC 14, +6 to hit with spell attacks):
- At will: light, mage hand, mending
- 3/day each: comprehend languages, detect magic, identify
- 1/day each: dispel magic, levitate, locate object, see invisibility, sending, tongues, unseen servant
Shocking Grasp (Cantrip)
Melee Spell Attack: +6 to hit (with advantage if the target is wearing armor made of metal), reach 5 ft., one creature. Hit: 9 (2d8) lightning damage, and the target can't take reactions until the start of its next turn.
Reactions
Shield (1st-Level Spell; 3/Day)
When the sage is hit by an attack or targeted by a magic missile spell, it calls forth an invisible barrier of magical force that protects it. Until the start of its next turn, the sage has a +5 bonus to AC, including against the triggering attack, and it takes no damage from magic missile.
recharge
3/DAY
Spells
light, mage hand, mending, comprehend languages, detect magic, identify, dispel magic, levitate, locate object, see invisibility, sending, tongues, unseen servant