Sahuagin Blademaster

Ghosts of Saltmarsh p. 249,

Size
Medium
Type
humanoid (sahuagin)
Alignment
lawful evil
AC
20 (plate armor, shield)
Hit Points
97 (15d8+30)
Speed
walk 30 ft., swim 40 ft.
Saving Throws
Str +6, Con +5
Skills
Athletics +6, Intimidation +4
Senses
darkvision 120 ft.
Passive Perception
10
Languages
Sahuagin
Challenge
6
Lineage
Sahuagin
STR
16
+3
DEX
12
+1
CON
14
+2
INT
12
+1
WIS
11
+0
CHA
12
+1

Traits

Blood Frenzy

The blademaster has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Limited Amphibiousness

The blademaster can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.

Shark Telepathy

The blademaster can magically command any shark within 120 feet of it, using a limited telepathy.

Actions

Multiattack

The blademaster makes three attacks with its wavecutter blade, or one attack with its bite and two with its claws.

Wavecutter Blade

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

Claws

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Other data

description

A cunning veteran of countless campaigns, the sahuagin blademaster decorates its armor with the bones of its defeated foes. As demonstrated in The Final Enemy, sahuagin blademasters often serve as officers in the sa huagin army.