Salt Golem
Tome of Beasts (Third Party)
- Size
- Large
- Type
- construct
- Alignment
- unaligned
- AC
- 17 (natural armor)
- Hit Points
- 110 (11d10+55)
- Speed
- walk 20 ft.
- Skills
- Athletics +9
- Immunities
- fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine
- Condition Immunities
- charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- Senses
- darkvision 120 ft.
- Passive Perception
- 10
- Languages
- understands the languages of its creator but can't speak
- Challenge
- 10
- Lineage
- Golem
STR
20
+5
DEX
9
−1
CON
20
+5
INT
3
−4
WIS
11
+0
CHA
1
−5
Traits
Blinding Salt Spray
Any time the golem is hit in combat, thousands of tiny salt crystals erupt from its body. All creatures within 5 feet of the golem must succeed on a DC 17 Dexterity saving throw or become blinded for 1d3 rounds.
Immutable Form
The golem is immune to any spell or effect that would alter its form.
Magic Resistance
The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons
The golem's weapon attacks are magical.
Actions
Multiattack
The golem makes two slam attacks.
Slam
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 27 (5d8 + 5) bludgeoning damage and the target must make a successful DC 17 Constitution saving throw or gain one level of exhaustion.