Sand Lizard

The Griffon's Saddlebag: Book Two p. 375 (Third Party)

Size
Large
Type
beast
Alignment
unaligned
AC
16 (natural armor)
Hit Points
102 (12d10+36)
Speed
walk 30 ft., burrow 30 ft.
Skills
Perception +5, Survival +5
Resistances
fire
Immunities
poison
Condition Immunities
petrified, poisoned
Senses
darkvision 30 ft.
Passive Perception
15
Challenge
5
Lineage
Lizard
STR
15
+2
DEX
12
+1
CON
16
+3
INT
3
−4
WIS
14
+2
CHA
5
−3

Traits

Proficiency Bonus

+3

Desert Camouflage

The lizard has advantage on Dexterity (Stealth) checks made to hide in sandy terrain.

Actions

Multiattack

The lizard makes two attacks: one with its bite and two with its claws.

Bite

Melee weapon attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8+2) piercing damage plus 18 (4d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned for 1 hour. While poisoned in this way, the target takes another 4 (1d8) poison damage at the start of each of its turns. Each turn the lizard hits the poisoned target with this attack, the damage dealt at the start of each of its turns increases by 4 (1d8). If the poisoned target receives magical healing or a creature uses a healer's kit on the target, the target can repeat the Constitution saving throw, ending the poisoned condition on a success.

Claw

Melee Weapon Attack: +5 to hit, reach 5 ft.,one target. Hit: 5 (1d6+2) slashing damage.

Spit Venom

Melee Weapon Attack: +4 to hit, range 15/30 ft., one target. Hit: The target must make a DC 14 Constitution saving throw, taking 18 (4d8) acid damage and 18 (4d8) poison damage on a failed save, or half as much damage on a successful one.

Other data

description

Every traveler of the H'rethi Desert quickly learns to keep their eyes—and noses—peeled for sand lizards. Sand lizards are naturally camouflaged against the desert's golden sands, an evolutionary trait that allows them to easily catch prey with their deadly and venomous bite.

Preferring to lurk among the valleys of the dunes, these predators are faster than sand spiders, and a faint whiff of their carrion breath is all the warning you'll get before they strike.