Sand Spider

The Griffon's Saddlebag: Book Two p. 375 (Third Party)

Size
Large
Type
beast
Alignment
unaligned
AC
14 (natural armor)
Hit Points
45 (6d10+12)
Speed
walk 40 ft., burrow 20 ft., climb 40 ft.
Skills
Athletics +4, Perception +4, Stealth +7
Senses
blindsight 10 ft., darkvision 60 ft., tremorsense 60 ft.
Passive Perception
14
Challenge
3
Lineage
Spider
STR
14
+2
DEX
16
+3
CON
15
+2
INT
3
−4
WIS
14
+2
CHA
4
−3

Traits

Proficiency Bonus

+2

Ambusher

The spider has advantage on attack rolls against any creature it has surprised.

Nimble Escape

The spider can take the disengage or hide action as a bonus action on each of its turns.

Seize

If the spider has advantage on an attack roll and hits a creature that is Large or smaller, the creature is also grappled (escape DC 14).

Spider Climb

The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8+3) piercing damage, and the target must make a DC12 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. if the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Other data

description

The desert's most vicious ambush predator, sand spiders burrow beneath the dunes and lie in wait. Once prey approaches its den, the spider grabs the unwitting creature and pulls it into the depths of its home with lightning-fast precision: using its venom and fangs to silence their cries.