Sap Demon

Tome of Beasts (Third Party)

Size
Small
Type
ooze
Alignment
chaotic evil
AC
13 (natural)
Hit Points
67 (15d6+15)
Speed
walk 20 ft., climb 20 ft.
Resistances
piercing and slashing from nonmagical weapons
Immunities
bludgeoning; acid, lightning
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, prone
Senses
blindsight 90 ft. (blind beyond this radius)
Passive Perception
12
Languages
none in its natural form; knows the same languages as a creature it dominates
Challenge
4
Lineage
Demon
STR
14
+2
DEX
6
−2
CON
12
+1
INT
10
+0
WIS
14
+2
CHA
10
+0

Traits

Amorphous

The sap demon can move through a space as narrow as 1 inch wide without squeezing.

Season's Change

If a sap demon (or its host) takes at least 10 fire damage, it also gains the effect of a haste spell until the end of its next turn. If it takes at least 10 cold damage, it gains the effect of a slow spell until the end of its next turn.

Actions

Multiattack

The sap demon makes two slam attacks.

Slam

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) bludgeoning damage.

If both attacks hit a Medium or smaller target, the target is grappled (escape DC 12), and the sap demon uses Soul Sap on it as a bonus action.

Soul Sap

The sap demon slides down the throat of a sleeping, helpless, or grappled living creature of Medium size or smaller. Once inside, the sap demon takes control of its host, as per the dominate monster spell (Wisdom DC 12 negates). While dominated, the host gains blindsight 90 feet. The host drips blood from its ears, nose, eyes, or from a wound that resembles the injury done to the sap demon's tree (1 damage/ hour). Damage inflicted on the host has no effect on the sap demon. If the host dies or is reduced to 0 hit points, the sap demon must leave the body within one hour.

Other data

description