Sarevok (CoA)

Chains of Asmodeus p. 29

Size
Medium
Type
humanoid
Alignment
neutral evil
AC
21 (Plate Armor of Bhaal)
Hit Points
190 (20d8+100)
Speed
walk 30 ft.
Saving Throws
Con +11, Wis +10
Skills
History +6, Intimidation +14, Religion +6
Immunities
acid, necrotic, poison
Condition Immunities
charmed, frightened, poisoned
Senses
darkvision 60 ft.
Passive Perception
14
Languages
Abyssal, Common, Infernal
Challenge
17
STR
23
+6
DEX
10
+0
CON
21
+5
INT
11
+0
WIS
18
+4
CHA
14
+2

Traits

Proficiency Bonus

+6

Magic Resistance

Sarevok has advantage on saving throws against spells and other magical effects.

Rejuvenation

If Sarevok is killed, he gains a new body in 24 hours, regaining all his hit points. The new body appears on the altar of the temple of Bhaal beneath Baldur's Gate. This ability ceases to function if a cleric of good alignment casts Hallow on the altar in the temple of Bhaal.

Actions

Multiattack

Sarevok makes three Longsword attacks. He can replace one of the attacks with Flames of Bhaal or Spellcasting.

Longsword

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage or 11 (1d10 + 6) if wielded in two hands. The target must succeed on a DC 18 Constitution saving throw or be cursed by Bhaal, preventing it from regaining hit points. The curse lasts until removed by the Remove Curse spell or similar effect.

Flames of Bhaal

Sarevok causes flames to engulf one creature that he can see within 60 feet. The target must succeed on a DC 18 Dexterity saving throw or take 18 (4d8) necrotic damage. This damage can't be restored except by a Lesser Restoration spell or similar effect.

Spellcasting

Sarevok casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 18):

  • At will: Resistance, Thaumaturgy
  • 1/day each: Animate Dead, Antimagic Field, Astral Projection, Blade Barrier, Command, Contagion, Dispel Magic, Divination, Etherealness, Fire Storm, Harm, Hold Person, Silence

Legendary Actions

Legendary Actions (3/Turn)

Sarevok can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Sarevok regains spent legendary actions at the start of his turn.

recharge

3/TURN

Slash

Sarevok makes a Longsword attack.

Unholy Flame

Sarevok uses Flames of Bhaal.

Channel Bhaal's Hate (Costs 2 Actions)

Sarevok unleashes Bhaal's power. Creatures within 30 feet of Sarevok, including ones behind barriers and around corners, can't regain hit points until the end of Sarevok's next turn.

Spells

Resistance, Thaumaturgy, Animate Dead, Antimagic Field, Astral Projection, Blade Barrier, Command, Contagion, Dispel Magic, Divination, Etherealness, Fire Storm, Harm, Hold Person, Silence

Other data

description