Sarevok (CoA)
Chains of Asmodeus p. 29
- Size
- Medium
- Type
- humanoid
- Alignment
- neutral evil
- AC
- 21 (Plate Armor of Bhaal)
- Hit Points
- 190 (20d8+100)
- Speed
- walk 30 ft.
- Saving Throws
- Con +11, Wis +10
- Skills
- History +6, Intimidation +14, Religion +6
- Immunities
- acid, necrotic, poison
- Condition Immunities
- charmed, frightened, poisoned
- Senses
- darkvision 60 ft.
- Passive Perception
- 14
- Languages
- Abyssal, Common, Infernal
- Challenge
- 17
Traits
Proficiency Bonus
+6
Magic Resistance
Sarevok has advantage on saving throws against spells and other magical effects.
Rejuvenation
If Sarevok is killed, he gains a new body in 24 hours, regaining all his hit points. The new body appears on the altar of the temple of Bhaal beneath Baldur's Gate. This ability ceases to function if a cleric of good alignment casts Hallow on the altar in the temple of Bhaal.
Actions
Multiattack
Sarevok makes three Longsword attacks. He can replace one of the attacks with Flames of Bhaal or Spellcasting.
Longsword
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage or 11 (1d10 + 6) if wielded in two hands. The target must succeed on a DC 18 Constitution saving throw or be cursed by Bhaal, preventing it from regaining hit points. The curse lasts until removed by the Remove Curse spell or similar effect.
Flames of Bhaal
Sarevok causes flames to engulf one creature that he can see within 60 feet. The target must succeed on a DC 18 Dexterity saving throw or take 18 (4d8) necrotic damage. This damage can't be restored except by a Lesser Restoration spell or similar effect.
Spellcasting
Sarevok casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 18):
- At will: Resistance, Thaumaturgy
- 1/day each: Animate Dead, Antimagic Field, Astral Projection, Blade Barrier, Command, Contagion, Dispel Magic, Divination, Etherealness, Fire Storm, Harm, Hold Person, Silence
Legendary Actions
Legendary Actions (3/Turn)
Sarevok can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Sarevok regains spent legendary actions at the start of his turn.
recharge
3/TURN
Slash
Sarevok makes a Longsword attack.
Unholy Flame
Sarevok uses Flames of Bhaal.
Channel Bhaal's Hate (Costs 2 Actions)
Sarevok unleashes Bhaal's power. Creatures within 30 feet of Sarevok, including ones behind barriers and around corners, can't regain hit points until the end of Sarevok's next turn.
Spells
Resistance, Thaumaturgy, Animate Dead, Antimagic Field, Astral Projection, Blade Barrier, Command, Contagion, Dispel Magic, Divination, Etherealness, Fire Storm, Harm, Hold Person, Silence