Scholarly Agent

Critical Role: Call of the Netherdeep p. 206

Size
Small
Type
humanoid (wizard)
Alignment
any alignment
AC
11
Hit Points
22 (4d8+4)
Speed
walk 30 ft.
Saving Throws
Int +5
Skills
Arcana +5, History +5, Investigation +5
Passive Perception
11
Languages
Common plus one other language
Challenge
1
STR
10
+0
DEX
12
+1
CON
12
+1
INT
16
+3
WIS
12
+1
CHA
10
+0

Traits

Proficiency Bonus

+2

Actions

Arcane Shock

Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 30 ft., one target. Hit: 14 (2d10 + 3) lightning damage. If the target is a creature, it can't take reactions until the start of its next turn.

Spellcasting

The agent casts one of the following spells, using Intelligence as the spellcasting ability:

  • At will: dancing lights, mage hand
  • 1/day each: comprehend languages, identify (as an action), mage armor

Reactions

Glyph of Shielding

The agent adds 2 to its AC against one attack that would hit it. To do so, the agent must be able to see the attacker and have a free hand.

Spells

dancing lights, mage hand, comprehend languages, identify, mage armor

Other data

description

Scholarly agents are low-ranking members of an academic organization. They know a few tricks to help them avoid danger, and they study magic that enables them to decipher secrets of the past and identify magical relics.

Scholars of Allsight: The Allegiance of Allsight is a scholarly faction that operates primarily within the Marquesian metropolis of Ank'Harel. Though most members of the allegiance are academics unfamiliar with combat, the faction's field agents are skilled archaeologists who are also trained to contend with and overcome the threats that lurk in the depths of Exandria.