Scorpion Assassin

Creature Codex (3pp)

Size
Medium
Type
humanoid (any race)
Alignment
neutral evil
AC
17 (studded leather armor)
Hit Points
105 (14d8+42)
Speed
walk 30 ft.
Saving Throws
Dex +8, Wis +7
Skills
Deception +6, Perception +7, Stealth +8
Resistances
cold, necrotic
Immunities
poison
Condition Immunities
blinded, poisoned
Senses
blindsight 10 ft.
Passive Perception
17
Challenge
8
Environment
badlands, coastal
STR
12
+1
DEX
20
+5
CON
16
+3
INT
10
+0
WIS
18
+4
CHA
16
+3

Traits

Assassinate

During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.

Evasion

If the scorpion assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Sneak Attack (1/Turn)

Once per turn, the scorpion assassin deals an extra 17 (5d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.

recharge

1/TURN

Spellcasting

The scorpion assassin is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). The scorpion assassin has the following spells prepared:

  • Cantrips (at will): guidance, light, mending, thaumaturgy
  • 1st level (4 slots): bane, command, inflict wounds, shield of faith
  • 2nd level (3 slots): blindness/deafness, hold person, silence
  • 3rd level (2 slots): bestow curse, meld into stone

Actions

Multiattack

The scorpion assassin makes two scorpion stiletto attacks.

Scorpion Stiletto

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 5) piercing damage, and the target must make a DC 14 Constitution saving throw.

On a failure, the target takes 24 (7d6) poison damage and is poisoned for 1 minute. On a success, the target takes half the damage and isn't poisoned.

Reactions

Uncanny Dodge

When an attacker the scorpion assassin can see hits it with an attack, it can choose to take half the damage instead.

Spells

guidance, light, mending, thaumaturgy, bane, command, inflict wounds, shield of faith, blindness/deafness, hold person, silence, bestow curse, meld into stone

Spell Slots

0, 4, 3, 2

Other data

description