Scorpion Cultist

Tome of Beasts (Third Party)

Size
Medium
Type
humanoid (any race)
Alignment
neutral
AC
13 (leather armor)
Hit Points
19 (3d8+6)
Speed
walk 30 ft.
Skills
Animal Handling +2, Deception +2, Perception +3, Stealth +4
Resistances
poison
Passive Perception
15
Languages
Common
Challenge
1/2
Lineage
Cultist
STR
11
+0
DEX
14
+2
CON
15
+2
INT
10
+0
WIS
13
+1
CHA
10
+0

Traits

Keen Senses

The scorpion cultist has advantage on Wisdom (Perception) checks.

Actions

Multiattack

The scorpion cultist makes two melee attacks or two ranged attacks.

Scimitar

Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit: 5 (1d6 + 2) slashing damage plus 3 (1d6) poison damage.

Sling

Melee Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Other data

description