Scorpion Cultist
Tome of Beasts (Third Party)
- Size
- Medium
- Type
- humanoid (any race)
- Alignment
- neutral
- AC
- 13 (leather armor)
- Hit Points
- 19 (3d8+6)
- Speed
- walk 30 ft.
- Skills
- Animal Handling +2, Deception +2, Perception +3, Stealth +4
- Resistances
- poison
- Passive Perception
- 15
- Languages
- Common
- Challenge
- 1/2
- Lineage
- Cultist
STR
11
+0
DEX
14
+2
CON
15
+2
INT
10
+0
WIS
13
+1
CHA
10
+0
Traits
Keen Senses
The scorpion cultist has advantage on Wisdom (Perception) checks.
Actions
Multiattack
The scorpion cultist makes two melee attacks or two ranged attacks.
Scimitar
Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit: 5 (1d6 + 2) slashing damage plus 3 (1d6) poison damage.
Sling
Melee Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.