Sea Lion

Tales from the Yawning Portal p. 242,

Size
Large
Type
monstrosity
Alignment
unaligned
AC
15 (natural armor)
Hit Points
90 (12d10+24)
Speed
walk 10 ft., swim 40 ft.
Skills
Perception +4, Stealth +5
Passive Perception
14
Challenge
5
STR
17
+3
DEX
15
+2
CON
15
+2
INT
3
−4
WIS
12
+1
CHA
8
−1

Traits

Amphibious

The sea lion can breathe air and water.

Keen Smell

The sea lion has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics

The sea lion has advantage on an attack roll against a creature if at least one of the sea lion's allies is within 5 feet of the creature and the ally isn't incapacitated.

Swimming Leap

With a 10-foot swimming start, the sea lion can long jump out of or across the water up to 25 feet.

Actions

Multiattack

The sea lion makes three attacks: one bite attack and two claw attacks.

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage.

Claw

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage.

Other data

description

These large marine mammals live along coastal regions and around islands at sea