Sekelok

Tomb of Annihilation p. 120

Size
Medium
Type
humanoid (any race)
Alignment
any alignment
AC
18 (plate armor)
Hit Points
143 (22d8+44)
Speed
walk 30 ft.
Saving Throws
Str +9, Con +6
Skills
Athletics +9, Intimidation +5, Perception +6
Passive Perception
16
Languages
any one language (usually Common)
Challenge
9
Environment
desert, urban
STR
20
+5
DEX
15
+2
CON
14
+2
INT
10
+0
WIS
14
+2
CHA
12
+1

Traits

Magic Resistance

Sekelok has advantage on saving throws against spells and other magical effects.

Indomitable (2/Day)

Sekelok rerolls a failed saving throw.

recharge

2/DAY

Second Wind (Recharges after a Short or Long Rest)

As a bonus action, Sekelok can regain 20 hit points.

recharge

SHORT

Actions

Multiattack

Sekelok makes three attacks with its greatsword or its shortbow.

Greatsword

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage, plus 7 (2d6) slashing damage if Sekelok has more than half of its total hit points remaining.

Shortbow

Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage, plus 7 (2d6) piercing damage if Sekelok has more than half of its total hit points remaining.

Other data

description