Sekelok
Tomb of Annihilation p. 120
- Size
- Medium
- Type
- humanoid (any race)
- Alignment
- any alignment
- AC
- 18 (plate armor)
- Hit Points
- 143 (22d8+44)
- Speed
- walk 30 ft.
- Saving Throws
- Str +9, Con +6
- Skills
- Athletics +9, Intimidation +5, Perception +6
- Passive Perception
- 16
- Languages
- any one language (usually Common)
- Challenge
- 9
- Environment
- desert, urban
STR
20
+5
DEX
15
+2
CON
14
+2
INT
10
+0
WIS
14
+2
CHA
12
+1
Traits
Magic Resistance
Sekelok has advantage on saving throws against spells and other magical effects.
Indomitable (2/Day)
Sekelok rerolls a failed saving throw.
recharge
2/DAY
Second Wind (Recharges after a Short or Long Rest)
As a bonus action, Sekelok can regain 20 hit points.
recharge
SHORT
Actions
Multiattack
Sekelok makes three attacks with its greatsword or its shortbow.
Greatsword
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage, plus 7 (2d6) slashing damage if Sekelok has more than half of its total hit points remaining.
Shortbow
Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage, plus 7 (2d6) piercing damage if Sekelok has more than half of its total hit points remaining.