Serapio

Journeys through the Radiant Citadel p. 61

Size
Medium
Type
fiend (demon)
Alignment
typically neutral evil
AC
13
Hit Points
78 (12d8+24)
Speed
walk 30 ft., fly 30 ft.
Saving Throws
Con +5, Dex +6
Skills
Stealth +6, Perception +5
Resistances
cold, poison
Condition Immunities
poisoned
Senses
darkvision 120 ft.
Passive Perception
15
Languages
Abyssal, Common
Challenge
5
STR
12
+1
DEX
17
+3
CON
14
+2
INT
10
+0
WIS
15
+2
CHA
10
+0

Traits

Proficiency Bonus

+3

Magic Resistance

Serapio has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

Serapio makes two Talon attacks.

Talon

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3) piercing damage plus 14 (3d8) poison damage.

Change Shape

Serapio magically transforms into a Medium owl, while retaining its game statistics (other than its size). This transformation ends if Serapio is reduced to 0 hit points or if it uses its action to end it.

Plague Winds (Fiend Form Only; Recharge 5-6)

Serapio emits a chilling, disease-ridden wind in a 60-foot line that is 10 feet wide. Each creature in that area must succeed on a DC 13 Constitution saving throw or take 26 (4d12) cold damage and become poisoned.

While poisoned in this way, the creature can't regain hit points. At the end of every hour, the creature must succeed on a DC 13 Constitution saving throw or gain 1 level of exhaustion. If the creature is in direct sunlight when it makes this saving throw, it automatically succeeds on the save. If the creature is targeted by magic that ends a poison or disease, such as lesser restoration, while the creature isn't in direct sunlight, the effect does not end.

Other data

description