Setessan Hoplite

Mythic Odysseys of Theros p. 229

Size
Medium
Type
humanoid
Alignment
any alignment
AC
16 (leather armor, shield)
Hit Points
58 (9d8+18)
Speed
walk 30 ft.
Saving Throws
Dex +5, Wis +5
Skills
Acrobatics +5, Perception +5, Survival +5
Passive Perception
15
Languages
Common
Challenge
4
Lineage
Hoplite
STR
14
+2
DEX
16
+3
CON
14
+2
INT
13
+1
WIS
16
+3
CHA
11
+0

Traits

Pack Tactics

The hoplite has advantage on an attack roll against a creature if at least one of the hoplite's allies is within 5 feet of the hoplite and the ally isn't incapacitated.

Actions

Multiattack

The hoplite makes two scimitar attacks or two longbow attacks.

Scimitar

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 10 (3d6) poison damage.

Longbow

Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 10 (3d6) poison damage.

Other data

description

Most Setessan hoplites begin their training as hunters, making them skilled in traversing the woods and adept at both guerrilla tactics and archery. Their strategies often emulate the favored servants of Nylea—especially wild beasts like wolves and lynxes. Typically a few soldiers harry an enemy while the rest capitalize on their foe's distraction.

Hoplites are highly trained warriors, versed not only in strategy and tactics but in the glorification of the warrior's spirit, the basis of an ethos that forges an unbreakable bond between members of a military unit. In combat, hoplites typically work in groups and use coordinated tactics to win victories.

The three Hoplite Unit Names tables present the sorts of titles used by hoplite contingents hailing from Theros's great poleis. Consider using these names for military forces characters encounter during their adventures or that they were once a part of.

Setessan Hoplite Unit Names:

d8Name
1Nylea's Arrows
2The Watchers
3Fangs of Ophis
4The Swiftswords
5Karametra's Wolves
6Defenders of the Grove
7Bronze Blades
8The Jackals