Severin

Rise of Tiamat p. 92,

Size
Medium
Type
humanoid (human)
Alignment
neutral evil
AC
16
Hit Points
150 (20d8+60)
Speed
walk 30 ft.
Saving Throws
Dex +5, Wis +5
Skills
Arcana +7, Religion +7
Resistances
While wearing the mask of the Dragon Queen: acid, cold, lightning, poison; bludgeoning, piercing, slashing from nonmagical attacks
Immunities
While wearing the mask of the Dragon Queen: fire
Condition Immunities
While wearing the mask of the Dragon Queen: charmed, frightened, poisoned
Senses
While wearing the Mask of the Dragon Queen: darkvision 60 ft.
Passive Perception
11
Languages
Common, Draconic, Infernal
Challenge
11
STR
10
+0
DEX
13
+1
CON
16
+3
INT
17
+3
WIS
12
+1
CHA
20
+5

Traits

Special Equipment

Severin has the Mask of the Dragon Queen.

Draconic Majesty

Severin adds his Charisma bonus to his AC (included).

Ignite Enemy

If Severin deals fire damage to a creature while wearing the Mask of the Dragon Queen, the target catches fire. At the start of each of its turns, the burning target takes 5 (1d10) fire damage. A creature within reach of the fire can use an action to extinguish it.

Legendary Resistance (5/Day)

While wearing the Mask of the Dragon Queen, if Severin fails a saving throw, he can choose to succeed instead.

recharge

5/DAY

Actions

Burning Touch

Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 18 (4d8) fire damage.

Flaming Orb

Ranged Spell Attack: +5 to hit, range 90 ft., one target. Hit: 40 (9d8) fire damage.

Scorching Burst

Severin chooses a point he can see within 60 feet of him. Each creature within 5 feet of that point must make a DC 17 Dexterity saving throw, taking 18 (4d8) fire damage on a failed save, or half as much damage on a successful one.

Legendary Actions

Legendary Actions (4/Turn)

Severin can take 4 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Severin regains spent legendary actions at the start of its turn.

recharge

4/TURN

If Severin is wearing the Mask of the Dragon Queen, he can take 3 legendary actions, choosing from the options listed. Only one legendary action option can be used at a time and only at the end of another creature's turn. Severin regains spent legendary actions at the start of his turn.

Attack

Severin makes one attack.

Fiery Teleport (Costs 2 Actions)

Severin, along with any objects he is wearing or carrying, teleports up to 60 feet to an unoccupied space he can see. Each creature within 5 feet of Severin before he teleports takes 5 (1d10) fire damage.

Hellish Chains (Costs 3 Actions)

Severin targets one creature he can see within 30 feet of him. The target is wrapped in magical chains of fire and restrained. The restrained target takes 21 (6d6) fire damage at the start of each of its turns. At the end of its turns, the target can make a DC 17 Strength saving throw, ending the effect on itself on a success.

Other data

description