Shadar-kai Soul Monger
Mordenkainen Presents: Monsters of the Multiverse p. 214,
- Size
- Medium
- Type
- humanoid (elf)
- Alignment
- typically neutral evil
- AC
- 15 (studded leather)
- Hit Points
- 136 (21d8+42)
- Speed
- walk 30 ft.
- Saving Throws
- Dex +7, Wis +7, Cha +5
- Skills
- Perception +7
- Immunities
- necrotic, psychic
- Condition Immunities
- charmed, exhaustion, frightened
- Senses
- darkvision 60 ft.
- Passive Perception
- 17
- Languages
- Common, Elvish
- Challenge
- 11
- Lineage
- Shadar-kai
Traits
Proficiency Bonus
+4
Fey Ancestry
The shadar-kai has advantage on saving throws against being charmed, and magic can't put it to sleep.
Magic Resistance
The shadar-kai has advantage on saving throws against spells and other magical effects.
Soul Thirst
When it reduces a creature to 0 hit points, the shadar-kai can gain temporary hit points equal to half the creature's hit point maximum. While the shadar-kai has temporary hit points from this trait, it has advantage on attack rolls.
Weight of Ages
Any Beast or Humanoid (except an elf) that starts its turn within 5 feet of the shadar-kai has its speed reduced by 20 feet until the start of that creature's next turn.
Actions
Multiattack
The shadar-kai makes two Shadow Dagger attacks.
Shadow Dagger
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 13 (4d4 + 3) piercing damage plus 19 (3d12) necrotic damage, and the target has disadvantage on saving throws until the end of the shadar-kai's next turn.
Hit or Miss: The dagger magically returns to the shadar-kai's hand immediately after a ranged attack.
Spellcasting
The shadar-kai casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 16):
- 1/day each: bestow curse, finger of death, gaseous form, seeming
Wave of Weariness (Recharge 4-6)
The shadar-kai emits weariness in a 60-foot cube. Each creature in that area must make a DC 16 Constitution saving throw. On a failed save, a creature takes 45 (10d8) psychic damage and suffers 1 level of exhaustion. On a successful save, it takes half as much damage and doesn't gain a level of exhaustion.
recharge
D4
Spells
bestow curse, finger of death, gaseous form, seeming