Shadhavar
Tome of Beasts (Third Party)
- Size
- Large
- Type
- monstrosity
- Alignment
- neutral
- AC
- 14 (natural)
- Hit Points
- 97 (13d10+26)
- Speed
- walk 50 ft.
- Skills
- Stealth +4
- Senses
- darkvision 60 ft.
- Passive Perception
- 12
- Languages
- understands Elvish and Umbral but can't speak
- Challenge
- 2
Traits
Innate Spellcasting
A shadhavar's innate spellcasting ability score is Charisma (spell save DC 13). It can cast the following spells, requiring no components:
- At will: disguise self (as horse or unicorn only)
- 2/day: darkness (centered on itself, moves with the shadhavar)
Magic Weapons
A shadhavar's gore attacks are magical.
Plaintive Melody (3/Day)
As a bonus action, a shadhavar can play a captivating melody through its hollow horn. Creatures within 60 feet that can hear the shadhavar must make a successful DC 13 Wisdom saving throw or be charmed until the start of the shadhavar's next turn. A creature charmed in this way is incapacitated, its speed is reduced to 0, and a shadhavar has advantage on attack rolls against it.
recharge
3/DAY
Shadesight
A shadhavar's darkvision functions in magical darkness.
Actions
Multiattack
A shadhavar makes one gore attack and one hooves attack.
Gore
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Hooves
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) bludgeoning damage.