Shadow Fey
Tome of Beasts (Third Party)
- Size
- Medium
- Type
- humanoid (elf)
- Alignment
- lawful evil
- AC
- 15 (chain shirt)
- Hit Points
- 31 (7d8)
- Speed
- walk 30 ft.
- Skills
- Arcana +2, Perception +2
- Senses
- darkvision 60 ft.
- Passive Perception
- 12
- Languages
- Common, Elvish, Umbral
- Challenge
- 1/4
- Lineage
- Shadow Fey
STR
10
+0
DEX
14
+2
CON
10
+0
INT
11
+0
WIS
11
+0
CHA
13
+1
Traits
Fey Ancestry
The shadow fey has advantage on saving throws against being charmed, and magic can't put it to sleep.
Innate Spellcasting
The shadow fey's innate spellcasting ability is Charisma. It can cast the following spells innately, requiring no material components.
- 1/day: misty step (when in shadows, dim light, or darkness only)
Sunlight Sensitivity
While in sunlight, the shadow fey has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.
Traveler in Darkness
The shadow fey has advantage on Intelligence (Arcana) checks made to know about shadow roads and shadow magic spells or items.
Actions
Shortsword
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Shortbow
Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.