Shadow Fey Guardian

Tome of Beasts (Third Party)

Size
Large
Type
humanoid (elf)
Alignment
neutral evil
AC
15 (chain shirt)
Hit Points
110 (13d10+39)
Speed
walk 30 ft.
Saving Throws
Str +6, Con +5
Skills
Athletics +6, Perception +4
Condition Immunities
charmed, frightened
Senses
darkvision 60 ft.
Passive Perception
14
Languages
Common, Elvish, Umbral
Challenge
4
Lineage
Shadow Fey
STR
18
+4
DEX
14
+2
CON
16
+3
INT
6
−2
WIS
14
+2
CHA
8
−1

Traits

Fey Ancestry

The shadow fey guardian has advantage on saving throws against being charmed, and magic can't put it to sleep

Innate Spellcasting

The shadow fey's innate spellcasting ability is Charisma. It can cast the following spells innately, requiring no material components.

  • 1/day: misty step (when in shadows, dim light, or darkness only)

Shadow's Vigil

The shadow fey has advantage on Wisdom (Perception) checks, and magical darkness does not inhibit its darkvision.

Sunlight Sensitivity

While in sunlight, the shadow fey has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.

Traveler in Darkness

The shadow fey has advantage on Intelligence (Arcana) checks made to know about shadow roads and shadow magic spells or items.

Actions

Multiattack

The shadow fey makes two pike attacks.

Pike

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Javelin

Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Reactions

Protect

The shadow fey guardian imposes disadvantage on an attack roll against an ally within 5 feet. The guardian must be wielding a melee weapon to use this reaction.

Other data

description