Shadow Fey Guardian
Tome of Beasts (Third Party)
- Size
- Large
- Type
- humanoid (elf)
- Alignment
- neutral evil
- AC
- 15 (chain shirt)
- Hit Points
- 110 (13d10+39)
- Speed
- walk 30 ft.
- Saving Throws
- Str +6, Con +5
- Skills
- Athletics +6, Perception +4
- Condition Immunities
- charmed, frightened
- Senses
- darkvision 60 ft.
- Passive Perception
- 14
- Languages
- Common, Elvish, Umbral
- Challenge
- 4
- Lineage
- Shadow Fey
Traits
Fey Ancestry
The shadow fey guardian has advantage on saving throws against being charmed, and magic can't put it to sleep
Innate Spellcasting
The shadow fey's innate spellcasting ability is Charisma. It can cast the following spells innately, requiring no material components.
- 1/day: misty step (when in shadows, dim light, or darkness only)
Shadow's Vigil
The shadow fey has advantage on Wisdom (Perception) checks, and magical darkness does not inhibit its darkvision.
Sunlight Sensitivity
While in sunlight, the shadow fey has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.
Traveler in Darkness
The shadow fey has advantage on Intelligence (Arcana) checks made to know about shadow roads and shadow magic spells or items.
Actions
Multiattack
The shadow fey makes two pike attacks.
Pike
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
Javelin
Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Reactions
Protect
The shadow fey guardian imposes disadvantage on an attack roll against an ally within 5 feet. The guardian must be wielding a melee weapon to use this reaction.