Shadow (Variant)
The Wild Beyond the Witchlight p. 213
- Size
- Medium
- Type
- fey
- Alignment
- chaotic evil
- AC
- 12
- Hit Points
- 16 (3d8+3)
- Speed
- walk 40 ft.
- Skills
- Stealth +4
- Resistances
- acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
- Immunities
- necrotic, poison
- Vulnerabilities
- radiant
- Condition Immunities
- exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
- Senses
- darkvision 60 ft
- Passive Perception
- 10
- Challenge
- 1/2
STR
6
−2
DEX
14
+2
CON
13
+1
INT
6
−2
WIS
10
+0
CHA
8
−1
Traits
Proficiency Bonus
+2
Amorphous
The shadow can move through a space as narrow as 1 inch wide without squeezing.
Shadow Stealth
While in dim light or darkness, the shadow can take the Hide action as a bonus action.
Sunlight Weakness
While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
Actions
Strength Drain
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4.
The target falls unconscious if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.