Shadowsteel Ghast

Grim Hollow: Lairs of Etharis p. 84 (Third Party)

Size
Medium
Type
undead
Alignment
chaotic evil
AC
16 (natural armor)
Hit Points
118 (17d8+42)
Speed
walk 40 ft., climb 40 ft.
Saving Throws
Int +5, Wis +4
Skills
Arcana +5, Perception +4
Resistances
Necrotic
Immunities
Poison
Condition Immunities
Exhaustion, Poisoned
Senses
darkvision 120 ft.
Passive Perception
14
Languages
two languages known in life
Challenge
7
Lineage
Ghast
STR
16
+3
DEX
14
+2
CON
17
+3
INT
14
+2
WIS
13
+1
CHA
8
−1

Traits

Proficiency Bonus

+3

Innate Spellcasting

The Shadowsteel ghast's innate spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no components:

  • At will: chill touch, shocking grasp (both 17th level)
  • 3/day each: counterspell, misty step, shield
  • 2/day: bestow curse

Magic Resistance

The Shadowsteel ghast has advantage on saving throws against spells and other magical effects.

Shadowsteel Coat

The Shadowsteel ghast is coated in metal armor made of Shadowsteel.

Shadowsteel Miasma

Creatures of the Shadowsteel ghast's choice that start their turn within 30 feet of the ghast must roll a d4 and subtract the number rolled from any attack roll or saving throw they make until the start of their next turn. Only one miasma can affect a given creature at a time. A creature that rolls a natural 20 on any attack roll or saving throw while in a Shadowsteel miasma is immune to the miasma of any Shadowsteel ghast for 1 hour.

Turning Defiance

The Shadowsteel ghast and any Shadowsteel ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.

Actions

Multiattack

The Shadowsteel ghast makes two claw attacks or casts one at-will spell and makes one claw attack.

Claw

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage and 7 (2d6) necrotic damage. A cursed target must make an escalation check. If a target drops to 0 hit points due to this damage and isn't already cursed, they are randomly afflicted with one from among any of the curses in the Grim Hollow Campaign Guide (GM's choice).

Spells

chill touch, shocking grasp, counterspell, misty step, shield, bestow curse

Other data

description

"Shards of dark metal pierce the skin of the foul creature. The metal pushes out from within the abomination rather than the other way."