Sharda
Storm King's Thunder p. 103
- Size
- Medium
- Type
- humanoid (any race)
- Alignment
- Any Non-Good Alignment
- AC
- 13 (leather armor)
- Hit Points
- 33 (6d8+6)
- Speed
- walk 30 ft.
- Skills
- Deception +4, Persuasion +4, Religion +2
- Passive Perception
- 11
- Languages
- any one language (usually Common)
- Challenge
- 2
STR
11
+0
DEX
14
+2
CON
12
+1
INT
10
+0
WIS
13
+1
CHA
14
+2
Traits
Dark Devotion
Sharda has advantage on saving throws against being charmed or frightened.
Spellcasting
Sharda is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). Sharda has the following cleric spells prepared:
- Cantrips (at will): light, sacred flame, thaumaturgy
- 1st level (4 slots): command, inflict wounds, shield of faith
- 2nd level (3 slots): hold person, spiritual weapon
Actions
Multiattack
Sharda makes two melee attacks.
Club
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Spells
light, sacred flame, thaumaturgy, command, inflict wounds, shield of faith, hold person, spiritual weapon
Spell Slots
0,4,3