Shatter Corpse

Grim Hollow: Lairs of Etharis p. 16 (Third Party)

Size
Medium
Type
undead
Alignment
chaotic neutral
AC
10 (natural armor)
Hit Points
45 (6d8+18)
Speed
walk 20 ft.
Saving Throws
Wis +0
Immunities
Piercing, Poison
Condition Immunities
Poisoned
Senses
darkvision 60 ft.
Passive Perception
8
Languages
understands the languages it knew in life but can't speak
Challenge
1
STR
13
+1
DEX
6
−2
CON
16
+3
INT
3
−4
WIS
6
−2
CHA
5
−3

Traits

Proficiency Bonus

+2

Glass Spikes

Each time a creature makes a melee attack against a shatter corpse, it takes 3 piercing damage. A creature can choose to make an attack with disadvantage to avoid this damage.

Loud

Creatures have advantage on Wisdom (Perception) checks made to hear the approach of a shatter corpse.

Turn Resistance

The shatter corpse has advantage on saving throws against any effect that turns undead.

Undead Fortitude

If damage reduces the shatter corpse to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the shatter corpse drops to 1 hit point instead.

Actions

Slam

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage and 2 (1d4) piercing damage.

Volley of Glass (Recharge 6)

The shatter corpse flicks a volley of glass shards in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 10 (3d6) slashing damage on a failed save, or half as much damage on a successful one.

recharge

D6

Other data

description

"The sound of breaking glass startles most, but think twice before going to see what caused it if it is followed by the sound of moaning."