Shatter Corpse
Grim Hollow: Lairs of Etharis p. 16 (Third Party)
- Size
- Medium
- Type
- undead
- Alignment
- chaotic neutral
- AC
- 10 (natural armor)
- Hit Points
- 45 (6d8+18)
- Speed
- walk 20 ft.
- Saving Throws
- Wis +0
- Immunities
- Piercing, Poison
- Condition Immunities
- Poisoned
- Senses
- darkvision 60 ft.
- Passive Perception
- 8
- Languages
- understands the languages it knew in life but can't speak
- Challenge
- 1
Traits
Proficiency Bonus
+2
Glass Spikes
Each time a creature makes a melee attack against a shatter corpse, it takes 3 piercing damage. A creature can choose to make an attack with disadvantage to avoid this damage.
Loud
Creatures have advantage on Wisdom (Perception) checks made to hear the approach of a shatter corpse.
Turn Resistance
The shatter corpse has advantage on saving throws against any effect that turns undead.
Undead Fortitude
If damage reduces the shatter corpse to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the shatter corpse drops to 1 hit point instead.
Actions
Slam
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage and 2 (1d4) piercing damage.
Volley of Glass (Recharge 6)
The shatter corpse flicks a volley of glass shards in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 10 (3d6) slashing damage on a failed save, or half as much damage on a successful one.
recharge
D6
Other data
description
"The sound of breaking glass startles most, but think twice before going to see what caused it if it is followed by the sound of moaning."