Sheldon the Blueberry Dragon
Misplaced Monsters: Volume One p. 14
- Size
- Large
- Type
- dragon
- Alignment
- neutral good
- AC
- 16 (natural armor)
- Hit Points
- 142 (15d10+60)
- Speed
- walk 30 ft., fly 60 ft.
- Saving Throws
- Dex +4, Con +7, Int +6
- Skills
- Acrobatics +7, Athletics +7, Performance +6
- Resistances
- Force, Psychic
- Senses
- blindsight 30 ft., darkvision 120 ft.
- Passive Perception
- 12
- Languages
- Common, Draconic, telepathy 120 ft.
- Challenge
- 7
Traits
Proficiency Bonus
+3
Spellcasting (Psionics)
Sheldon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 14):
- At will: light, mage hand (the hand is invisible)
- 1/day each: dimension door, telekinesis
Space Dweller
Sheldon can breathe normally in a vacuum.
Actions
Multiattack
Sheldon makes either two Bite attacks, two Blueberry Fling attacks, or one of each.
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 4 (1d8) psychic damage.
Jetstream Breath (Recharge 5-6)
Sheldon exhales a line of magical wind that is 60 feet long and 5 feet wide. Each creature in that area must make a DC 15 Strength saving throw. On a failed save, the creature takes 21 (6d6) force damage, is pushed 15 feet away from Sheldon, and has the prone condition. On a successful save, the creature takes half as much damage only.
recharge
D5
Wind Dash (2/Day) (Bonus Action)
Sheldon summons a powerful gust of wind and flies up to his speed. This movement doesn't provoke opportunity attacks. At the end of this movement, each creature within 5 feet of Sheldon must succeed on a DC 15 Strength saving throw or have the prone condition, as the wind bursts around Sheldon.
recharge
2/DAY
Spells
light, mage hand (the hand is invisible), dimension door, telekinesis
Other data
description
Sheldon is a friendly, good-natured dragon who collects and eats blueberries. When he's not attending parties, he lives in Wildspace. His body magically produces air, allowing him to thrive in a vacuum and create powerful gusts of wind. Sheldon uses the wind to knock down foes and propel himself farther than his wings can take him on their own.