Shieldhead

Grim Hollow: Lairs of Etharis p. 97 (Third Party)

Size
Large
Type
beast
Alignment
unaligned
AC
13 (natural armor)
Hit Points
30 (4d10+8)
Speed
walk 50 ft.
Passive Perception
11
Challenge
1/2
STR
16
+3
DEX
11
+0
CON
14
+2
INT
2
−4
WIS
12
+1
CHA
7
−2

Traits

Proficiency Bonus

+2

Charge

If the shieldhead moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or fall prone.

Actions

Ram

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

Other data

description

A shieldhead has a broad bone faceplate to protect itself and to ram foes. An expert rider can also use the bone like a shield. People have domesticated shieldheads for riding.