Sibriex

Mordenkainen Presents: Monsters of the Multiverse p. 217,

Size
Huge
Type
fiend (demon)
Alignment
typically chaotic evil
AC
19 (natural armor)
Hit Points
150 (12d12+72)
Speed
walk 0 ft., fly 20 ft. (hover)
Saving Throws
Int +13, Cha +13
Skills
Arcana +13, History +13, Perception +13
Resistances
cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Immunities
poison
Condition Immunities
poisoned
Senses
truesight 120 ft.
Passive Perception
23
Languages
all, telepathy 120 ft.
Challenge
18
STR
10
+0
DEX
3
−4
CON
23
+6
INT
25
+7
WIS
24
+7
CHA
25
+7

Traits

Proficiency Bonus

+6

Contamination

The sibriex emits an aura of corruption 30 feet in every direction. Vegetation withers in the aura, and the ground in the aura is difficult terrain for other creatures. Any creature that starts its turn in the aura must succeed on a DC 20 Constitution saving throw or take 14 (4d6) poison damage. A creature that succeeds on the save is immune to this sibriex's Contamination for 24 hours.

Legendary Resistance (3/Day)

If the sibriex fails a saving throw, it can choose to succeed instead.

recharge

3/DAY

Magic Resistance

The sibriex has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The sibriex makes three Chain attacks, and it uses Squirt Bile.

Chain

Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 20 (2d12 + 7) force damage.

Spellcasting

The sibriex casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 21):

  • At will: command, dispel magic, hold monster
  • 1/day: feeblemind

Squirt Bile

The sibriex targets one creature it can see within 120 feet of it. The target must succeed on a DC 20 Dexterity saving throw or take 31 (9d6) acid damage.

Warp Creature

The sibriex targets up to three creatures it can see within 120 feet of it. Each target must make a DC 20 Constitution saving throw. On a successful save, a creature becomes immune to this sibriex's Warp Creature. On a failed save, the target is poisoned, which causes it to also gain 1 level of exhaustion. While poisoned in this way, the target must repeat the saving throw at the start of each of its turns. Three successful saves against the poison end it, and ending the poison removes any levels of exhaustion caused by it. Each failed save causes the target to gain another level of exhaustion. Once the target reaches 6 levels of exhaustion, it dies and instantly transforms into a living manes under the sibriex's control. The transformation of the body can be undone only by a wish spell.

Legendary Actions

Legendary Actions (3/Turn)

The sibriex can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The sibriex regains spent legendary actions at the start of its turn.

recharge

3/TURN

Cast a Spell

The sibriex uses Spellcasting.

Spray Bile

The sibriex uses Squirt Bile.

Warp (Costs 2 Actions)

The sibriex uses Warp Creature.

Spells

dispel magic, hold monster, feeblemind

Other data

description