Simurg

Creature Codex (3pp)

Size
Gargantuan
Type
celestial
Alignment
Good Neutral
AC
15 (natural armor)
Hit Points
108 (8d20+24)
Speed
walk 20 ft., fly 80 ft.
Saving Throws
Dex +3, Con +6, Wis +6, Cha +6
Skills
Perception +6
Senses
darkvision 120 ft.
Passive Perception
16
Languages
All, telepathy 120 ft.
Challenge
5
STR
18
+4
DEX
11
+0
CON
17
+3
INT
14
+2
WIS
17
+3
CHA
16
+3

Traits

Flyby

The simurg doesn't provoke an opportunity attack when it flies out of an enemy's reach.

Keen Sight

The simurg has advantage on Perception (Wisdom) checks that rely on sight.

Innate Spellcasting

The simurg's innate spellcasting ability is Wisdom (spell save DC 14). It can innately cast the following spells, requiring no material components:

  • At will: detect poison and disease, detect thoughts, spare the dying
  • 2/day each: cure wounds, lesser restoration, purify food and drink
  • 1/day each: greater restoration, remove curse

Actions

Multiattack

The simurg makes three attacks. one with its bite and two with its claws.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Claws

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Forceful Gale (Recharge 5-6)

The simurg beats its wings, creating wind in a 30-foot cone. Each creature in that area must make a DC 15 Strength saving throw. On a failure, a creature takes 27 (6d8) bludgeoning damage, is pushed 10 feet away from the simurg and is knocked prone. On a success, a creature takes half the damage and isn't pushed or knocked prone.

recharge

D5

Spells

detect poison and disease, detect thoughts, spare the dying, cure wounds, lesser restoration, purify food and drink, greater restoration, remove curse

Other data

description