Sir Jared

The Book of Many Things p. 80

Size
Medium
Type
humanoid
Alignment
neutral good
AC
20 (plate armor, shield)
Hit Points
90 (12d8+36)
Speed
walk 30 ft.
Saving Throws
Str +7, Con +6
Skills
Persuasion +6, Survival +5, Arcana +4, Athletics +7
Condition Immunities
blinded, charmed, frightened
Passive Perception
12
Languages
Common, Halfling
Challenge
5
STR
18
+4
DEX
12
+1
CON
17
+3
INT
13
+1
WIS
14
+2
CHA
17
+3

Traits

Proficiency Bonus

+3

Actions

Multiattack

Jared makes three Longsword attacks.

Longsword

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage plus 4 (1d8) radiant damage. On a roll of 19 or 20, Jared scores a critical hit.

Reactions

Protect Ally

When a creature Jared can see attacks a target other than Jared that is within 5 feet of him, Jared imposes disadvantage on the attack roll.

Other data

description

Jared is a wandering knight who makes an excellent contact for groups that have Solar Bastion patronage. A former mercenary, Jared credits Hilarion with helping him change his ways and use his skills for good instead of gold, but he feels unworthy of the organization and has grown lonely after so long away from the Solar Bastion.