Sir Jared
The Book of Many Things p. 80
- Size
- Medium
- Type
- humanoid
- Alignment
- neutral good
- AC
- 20 (plate armor, shield)
- Hit Points
- 90 (12d8+36)
- Speed
- walk 30 ft.
- Saving Throws
- Str +7, Con +6
- Skills
- Persuasion +6, Survival +5, Arcana +4, Athletics +7
- Condition Immunities
- blinded, charmed, frightened
- Passive Perception
- 12
- Languages
- Common, Halfling
- Challenge
- 5
STR
18
+4
DEX
12
+1
CON
17
+3
INT
13
+1
WIS
14
+2
CHA
17
+3
Traits
Proficiency Bonus
+3
Actions
Multiattack
Jared makes three Longsword attacks.
Longsword
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage plus 4 (1d8) radiant damage. On a roll of 19 or 20, Jared scores a critical hit.
Reactions
Protect Ally
When a creature Jared can see attacks a target other than Jared that is within 5 feet of him, Jared imposes disadvantage on the attack roll.
Other data
description
Jared is a wandering knight who makes an excellent contact for groups that have Solar Bastion patronage. A former mercenary, Jared credits Hilarion with helping him change his ways and use his skills for good instead of gold, but he feels unworthy of the organization and has grown lonely after so long away from the Solar Bastion.