Sir Ursas

Infernal Machine Rebuild p. 56

Size
Medium
Type
humanoid (human)
Alignment
lawful evil
AC
20 (plate armor, shield)
Hit Points
112 (15d8+45)
Speed
walk 30 ft.
Saving Throws
Str +7, Dex +5, Con +6
Skills
Athletics +10, Intimidation +5
Resistances
fire
Passive Perception
11
Languages
Common, Infernal
Challenge
5
STR
18
+4
DEX
15
+2
CON
16
+3
INT
10
+0
WIS
12
+1
CHA
15
+2

Traits

Special Equipment

Sir Ursas wears a ring of mind shielding and plate armor of fire resistance.

Brave

Sir Ursas has advantage on saving throws against being frightened.

Brute

A melee weapon deals one extra die of its damage when Sir Ursas hits with it (included in his attack).

Actions

Multiattack

Sir Ursas makes three melee attacks or two ranged attacks.

Claw

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Spear

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

Shield Bash

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage, and if the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Reactions

Parry

Sir Ursas adds 3 to his AC against one melee attack that would hit him. To do so, he must see the attacker and be wielding a melee weapon.

Other data

description

Out on Loan. ------ The powerful relics possessed by Lynx Creatlach and Sir Ursas (see the "Special Equipment" section of their stat blocks) have been granted to them by their diabolical masters, and are not meant to be claimed as treasure. If either agent is killed in the course of the adventure, their special equipment vanishes, returning to Bel or Zariel.

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