Skeletal Juggernaut

Ghosts of Saltmarsh p. 253,

Size
Large
Type
undead
Alignment
lawful evil
AC
13 (armor scraps)
Hit Points
142 (19d10+38)
Speed
walk 30 ft.
Immunities
poison
Vulnerabilities
bludgeoning
Condition Immunities
exhaustion, poisoned
Senses
darkvision 60 ft.
Passive Perception
9
Challenge
5
Lineage
Skeletal
STR
16
+3
DEX
14
+2
CON
15
+2
INT
6
−2
WIS
8
−1
CHA
5
−3

Traits

Disassemble

If the juggernaut is reduced to 0 hit points, twelve skeletons rise from its remains.

Falling Apart

If the juggernaut does not have all of its hit points at the start of its turn, it loses 10 hit points.

Actions

Multiattack

The juggernaut makes two claws attacks.

Claws

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) slashing damage.

Avalanche of Bones (Recharge 5-6)

The juggernaut collapses into a large heap before quickly reforming. Each creature within 10 feet of the juggernaut must make a DC 14 Dexterity saving throw, taking 18 (4d8) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that fails this saving throw is also knocked prone.

recharge

D5

Other data

description

As seen lumbering across the beaches in Isle of the Abbey, a skeletal juggernaut is an oversized, bipedal assembly of bones that loses a portion of its mass with each step. These skeletal guardians hold together for only a short time before disassembling into a gang of individual undead.