Skeletal Rats
Baldur's Gate: Descent Into Avernus p. 23
- Size
- Medium
- Type
- swarm of medium beasts
- Alignment
- unaligned
- AC
- 10
- Hit Points
- 24 (7d8-7)
- Speed
- walk 30 ft.
- Resistances
- bludgeoning, piercing, slashing
- Condition Immunities
- charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
- Senses
- darkvision 30 ft.
- Passive Perception
- 10
- Challenge
- 1/4
- Lineage
- Rats
- Environment
- swamp, urban
STR
9
−1
DEX
11
+0
CON
9
−1
INT
2
−4
WIS
10
+0
CHA
3
−4
Traits
Keen Smell
The swarm has advantage on Wisdom (Perception) checks that rely on smell.
Swarm
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points.
Actions
Bites
Melee Weapon Attack: +2 to hit, reach 0 ft., one target in the swarm's space. 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.