Skeleton Commander

Grim Hollow: Lairs of Etharis p. 87 (Third Party)

Size
Medium
Type
undead
Alignment
lawful evil
AC
17 (battered splint mail)
Hit Points
65 (10d8+20)
Speed
walk 30 ft.
Saving Throws
Wis +3
Skills
Insight +3, Perception +3
Immunities
Poison
Vulnerabilities
Bludgeoning
Condition Immunities
Exhaustion, Poisoned
Senses
darkvision 60 ft.
Passive Perception
13
Languages
understands languages it knew in life but can't speak
Challenge
3
Lineage
Skeleton
STR
16
+3
DEX
10
+0
CON
15
+2
INT
11
+0
WIS
12
+1
CHA
14
+2

Traits

Proficiency Bonus

+2

Actions

Multiattack

The skeleton commander makes two pike attacks.

Pike

Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) piercing damage and 5 (2d4) necrotic damage.

Warlord Strike (Recharge 5-6)

The skeleton commander makes one pike attack. The commander can use a bonus action to direct another undead who can see or hear the commander to attack the target the commander attacked this turn. That undead can use a reaction to make the attack, adding the commander's proficiency bonus to the damage roll.

recharge

D5

Reactions

Brandish Standard

If an undead the skeleton commander can see within 30 feet of the commander makes an attack roll or saving throw, the commander can brandish the tattered banner on its pike. If the commander does so, the target can add a d4 to its roll, provided it can see the commander and isn't receiving this benefit from another commander.

Other data

description

"A line of skeletons marches into the town square with military precision. They raise rifles and take aim at the temple in unison."