Skeleton Commander
Grim Hollow: Lairs of Etharis p. 87 (Third Party)
- Size
- Medium
- Type
- undead
- Alignment
- lawful evil
- AC
- 17 (battered splint mail)
- Hit Points
- 65 (10d8+20)
- Speed
- walk 30 ft.
- Saving Throws
- Wis +3
- Skills
- Insight +3, Perception +3
- Immunities
- Poison
- Vulnerabilities
- Bludgeoning
- Condition Immunities
- Exhaustion, Poisoned
- Senses
- darkvision 60 ft.
- Passive Perception
- 13
- Languages
- understands languages it knew in life but can't speak
- Challenge
- 3
- Lineage
- Skeleton
Traits
Proficiency Bonus
+2
Actions
Multiattack
The skeleton commander makes two pike attacks.
Pike
Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) piercing damage and 5 (2d4) necrotic damage.
Warlord Strike (Recharge 5-6)
The skeleton commander makes one pike attack. The commander can use a bonus action to direct another undead who can see or hear the commander to attack the target the commander attacked this turn. That undead can use a reaction to make the attack, adding the commander's proficiency bonus to the damage roll.
recharge
D5
Reactions
Brandish Standard
If an undead the skeleton commander can see within 30 feet of the commander makes an attack roll or saving throw, the commander can brandish the tattered banner on its pike. If the commander does so, the target can add a d4 to its roll, provided it can see the commander and isn't receiving this benefit from another commander.
Other data
description
"A line of skeletons marches into the town square with military precision. They raise rifles and take aim at the temple in unison."