Skeleton Warrior
Minsc and Boo's Journal of Villainy p. 149
- Size
- Medium
- Type
- undead
- Alignment
- lawful evil
- AC
- 18 (plate armor)
- Hit Points
- 90 (12d8+36)
- Speed
- walk 30 ft.
- Resistances
- cold, necrotic
- Immunities
- poison; bludgeoning, piercing and slashing from nonmagical attacks
- Vulnerabilities
- bludgeoning from magical attacks
- Condition Immunities
- charmed, exhaustion, frightened, poisoned
- Senses
- darkvision 120 ft.
- Passive Perception
- 10
- Languages
- all the languages it knew in life
- Challenge
- 5
STR
16
+3
DEX
14
+2
CON
16
+3
INT
16
+3
WIS
12
+1
CHA
12
+1
Traits
Magic Resistance
The skeleton warrior has advantage on saving throws against spells and other magical effects.
Magic Weapons
The skeleton warrior's weapon attacks are magical and gain a +3 advantage to attack and damage rolls (included in the attack).
Actions
Multiattack
The skeleton warrior makes two greatsword attacks.
Greatsword
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.