Skinweaver

Grim Hollow: Lairs of Etharis p. 30 (Third Party)

Size
Large
Type
aberration
Alignment
chaotic evil
AC
17 (natural and tailored leather)
Hit Points
68 (8d10+24)
Speed
walk 30 ft., climb 15 ft.
Skills
Stealth +4
Resistances
Fire
Senses
darkvision 60 ft.
Passive Perception
11
Languages
any three languages
Challenge
3
STR
12
+1
DEX
14
+2
CON
16
+3
INT
14
+2
WIS
13
+1
CHA
18
+4

Traits

Proficiency Bonus

+2

Supernaturally Sharp

Skinweaver's tanning knives overcome slashing damage resistance (though not immunity).

Shocking Visage

Any humanoid that starts its turn within 30 feet of the skinweaver and can see it must make a DC 11 Wisdom saving throw. On a failed save, the creature is frightened until the end of the creature's next turn. Whether a creature succeeds or fails, it cannot be affected by this ability again until it loses sight of the skinweaver (as when the skinweaver moves behind total cover or successfully hides).

Actions

Multiattack

The skinweaver makes two tanning knife attacks or one tanning knife and one web whip attack.

Tanning Knife

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) slashing damage.

Web Whip

Ranged Weapon Attack: Attack: +4 to hit, reach 25 ft., one target. Hit: 7 (2d4 + 2) piercing damage, and the target is pulled up to 20 feet toward the skinweaver.

Web Net (Recharge 5-6)

Ranged Weapon Attack: +4 to hit, range 30/60 ft., one creature. Hit: The target is restrained by leathery webbing. As an action, the restrained target can attempt a DC 13 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 10; vulnerability to slashing damage; immunity to bludgeoning, poison, and psychic damage).

recharge

D5

Other data

description

"I don't brook with tanners no longer. If ya' know what's good for you, ya' won't ask me why."