Skinweaver
Grim Hollow: Lairs of Etharis p. 30 (Third Party)
- Size
- Large
- Type
- aberration
- Alignment
- chaotic evil
- AC
- 17 (natural and tailored leather)
- Hit Points
- 68 (8d10+24)
- Speed
- walk 30 ft., climb 15 ft.
- Skills
- Stealth +4
- Resistances
- Fire
- Senses
- darkvision 60 ft.
- Passive Perception
- 11
- Languages
- any three languages
- Challenge
- 3
Traits
Proficiency Bonus
+2
Supernaturally Sharp
Skinweaver's tanning knives overcome slashing damage resistance (though not immunity).
Shocking Visage
Any humanoid that starts its turn within 30 feet of the skinweaver and can see it must make a DC 11 Wisdom saving throw. On a failed save, the creature is frightened until the end of the creature's next turn. Whether a creature succeeds or fails, it cannot be affected by this ability again until it loses sight of the skinweaver (as when the skinweaver moves behind total cover or successfully hides).
Actions
Multiattack
The skinweaver makes two tanning knife attacks or one tanning knife and one web whip attack.
Tanning Knife
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) slashing damage.
Web Whip
Ranged Weapon Attack: Attack: +4 to hit, reach 25 ft., one target. Hit: 7 (2d4 + 2) piercing damage, and the target is pulled up to 20 feet toward the skinweaver.
Web Net (Recharge 5-6)
Ranged Weapon Attack: +4 to hit, range 30/60 ft., one creature. Hit: The target is restrained by leathery webbing. As an action, the restrained target can attempt a DC 13 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 10; vulnerability to slashing damage; immunity to bludgeoning, poison, and psychic damage).
recharge
D5
Other data
description
"I don't brook with tanners no longer. If ya' know what's good for you, ya' won't ask me why."