Skriss
Out of the Abyss p. 29
- Size
- Medium
- Type
- humanoid (troglodyte)
- Alignment
- chaotic evil
- AC
- 11 (natural armor)
- Hit Points
- 13 (2d8+4)
- Speed
- walk 30 ft.
- Skills
- Stealth +2
- Senses
- darkvision 60 ft.
- Passive Perception
- 10
- Languages
- Troglodyte
- Challenge
- 1/4
- Environment
- underdark
Traits
Chameleon Skin
Skriss has advantage on Dexterity (Stealth) checks made to hide.
Stench
Any creature other than a troglodyte that starts its turn within 5 feet of Skriss must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all troglodytes for 1 hour.
Sunlight Sensitivity
While in sunlight, Skriss has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack
Skriss makes three attacks: one with its bite and two with its claws.
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Claw
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.