Skulk
Mordenkainen Presents: Monsters of the Multiverse p. 219,
- Size
- Medium
- Type
- monstrosity
- Alignment
- typically chaotic neutral
- AC
- 14
- Hit Points
- 18 (4d8)
- Speed
- walk 30 ft.
- Saving Throws
- Con +2
- Skills
- Stealth +8
- Condition Immunities
- blinded
- Senses
- darkvision 120 ft.
- Passive Perception
- 8
- Languages
- understands Common but can't speak
- Challenge
- 1/2
STR
6
−2
DEX
19
+4
CON
10
+0
INT
10
+0
WIS
7
−2
CHA
1
−5
Traits
Proficiency Bonus
+2
Fallible Invisibility
The skulk is invisible. This invisibility can be circumvented by three things: Charnel Candles. The skulk appears as a dim, translucent form in the light of a candle made of fat rendered from a corpse whose identity is unknown.
Children: Humanoid children, aged 10 and under, can see through this invisibility. Reflective Surfaces. The skulk appears as a drab, smoothskinned biped if its reflection can be seen in a mirror or on another surface.
Trackless
The skulk leaves no tracks to indicate where it has been or where it's headed.
Actions
Claw
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage plus 3 (1d6) necrotic damage.