Skull Drake
Creature Codex (3pp)
- Size
- Medium
- Type
- dragon
- Alignment
- neutral
- AC
- 15 (natural armor)
- Hit Points
- 75 (10d8+30)
- Speed
- walk 40 ft., burrow 10 ft., fly 60 ft.
- Saving Throws
- Dex +5, Wis +3
- Skills
- Intimidation +2, Perception +3, Stealth +5
- Resistances
- poison
- Immunities
- necrotic
- Vulnerabilities
- radiant
- Condition Immunities
- poisoned
- Senses
- darkvision 60 ft.
- Passive Perception
- 13
- Languages
- Common, Draconic
- Challenge
- 3
STR
16
+3
DEX
17
+3
CON
16
+3
INT
8
−1
WIS
12
+1
CHA
10
+0
Traits
Keen Smell
The skull drake has advantage on Wisdom (Perception) checks that rely on smell.
Sunlight Sensitivity
While in sunlight, the skull drake has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack
The skull drake makes two bite attacks.
Bite
Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
Necrotic Breath (Recharge 6)
The skull drake exhales a 15-foot cone of noxious, black gas. Each creature in the area must make a DC 13 Constitution saving throw, taking 14 (4d6) necrotic damage on a failed save, or half as much damage on a successful one. A creature reduced to 0 hp by this damage dies.
recharge
D6