Skylla

The Wild Beyond the Witchlight p. 220

Size
Medium
Type
humanoid (human, warlock)
Alignment
chaotic evil
AC
10 (13 with mage armor)
Hit Points
39 (6d8+12)
Speed
walk 30 ft.
Saving Throws
Wis +4, Cha +5
Skills
Deception +5, Intimidation +5, Nature +3, Persuasion +5
Passive Perception
12
Languages
Common, Elvish
Challenge
2
STR
9
−1
DEX
11
+0
CON
14
+2
INT
12
+1
WIS
15
+2
CHA
17
+3

Traits

Proficiency Bonus

+2

Special Equipment

Skylla carries an eldritch staff (see appendix A) with 10 charges. The staff regains 1d6 + 4 expended charges daily at dawn. If its last charge is expended, roll a d20; on a 1, the staff is destroyed.

Actions

Multiattack

Skylla makes two Eldritch Staff attacks. She can replace one of the attacks with a use of Spellcasting.

Eldritch Staff

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage when used with two hands, and Skylla can expend up to 3 of the staff's charges, dealing an extra 4 (1d8) lightning damage for each expended charge.

Spellcasting

Skylla casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13):

  • 1/day each: detect magic, disguise self, faerie fire, fly, hypnotic pattern, invisibility, mage armor

Reactions

Eldritch Escape

When Skylla takes damage, she can expend 3 charges of her eldritch staff to turn invisible and teleport, along with any equipment she's wearing or carrying, up to 60 feet to an unoccupied space she can see. She remains invisible until the start of her next turn or until she attacks or casts a spell.

Spells

detect magic, disguise self, faerie fire, fly, hypnotic pattern, invisibility, mage armor

Other data

description