Snow Golem
Icewind Dale: Rime of the Frostmaiden p. 308
- Size
- Medium
- Type
- construct
- Alignment
- unaligned
- AC
- 8
- Hit Points
- 39 (6d8+12)
- Speed
- walk 10 ft.
- Immunities
- cold, poison; bludgeoning, piercing, slashing from nonmagical attacks
- Vulnerabilities
- fire
- Condition Immunities
- charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- Senses
- blindsight 60 ft. (blind beyond this radius)
- Passive Perception
- 8
- Challenge
- 3
- Lineage
- Golem
Traits
Cold Absorption
Whenever the golem is subjected to cold damage, it takes no damage and instead regains a number of hit points equal to the cold damage dealt.
Immutable Form
The golem is immune to any spell or effect that would alter its form.
Melt
While in an area of extreme heat, the golem loses 1d6 hit points at the start of each of its turns.
Unusual Nature
The golem doesn't require air, food, drink, or sleep.
Actions
Multiattack
The golem makes three melee attacks.
Slam
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 7 (2d6) cold damage.
Snowball
Ranged Weapon Attack: +0 to hit, range 60 ft., one target. Hit: 9 (2d6 + 2) cold damage.
Other data
description
A snow golem is a mass of snow brought to life through magic. Nonmagical weapons pass through its snowy form without dealing any appreciable damage to it, though heat is its doom.